From concept to launch.
A popular Turkish card game for iOS.
I create mobile solutions that intersect people, design and technology.
The latest iOS app I designed and developed (The Scoop–retired on Dec 2016) had 16/21 five star reviews.
I transform complexity into simple, beautiful, and playful design. I enjoy exploring technical feasibility trade-offs and collaborating on solutions.
I developed the first iPhone application for the oldest and largest Jewish film festival in the world – before I knew how to code. I'm proud to have sponsored the SFJFF iPhone app for four consecutive years.
I got a B- on a midterm project while earning my bachelor's degree because of what Sam Young called "smudge" – a patch of pixels that should have been masked. I vowed never again, and to date have kept that promise.
Published watchOS App
Published iOS Apps
I have 8+ years experience as a visual artist and engineer for mobile, video, web, and print. No matter the medium, I thoroughly enjoy the science behind the aesthetics.
I am always amused at how much of my video production background translates into mobile application design and user experience. From scripts and storyboards to user stories and wireframes, color theory, typography, and everything in between.
I design and develop iOS, tvOS, and watchOS applications, and can transition from Illustrator to Xcode without a hitch. By day, I'm a engineering manager for Fanatics, the global leader in licensed sports merchandise.
KRISTEN AIZA C.
THE KWESKIN REPORT
I'm a software engineer with a creative edge.
Make your brand shine.
Software projects developed using pair programming techniques have 15% fewer defects.
Bug-free code that delivers a pain-free user experience.
Anonymous - Tigerspike client
Anonymous - Tigerspike team
Michele Sieglitz - The Art Institute of California at San Francisco
John Vogel - Liberation Media
Lodi Lomask - Capacitor
Jason Wolos - 52nd San Francisco International Film Festival
Connect with me on social networks!