Experience

Engineering Manager at Turo
Jun 2019–Present, San Francisco, CA

Engineering Manager at Fanatics
Jan 2019–May 2019, San Mateo, CA

Manage an agile development team of three software engineers. Increased team velocity by an average of 215% while consistently delivering within 15% of committed story points, well above the 20% company goal.

  • Guide the balance of technical debt alongside business features, improving the current version app store rating from 2.5 to 4.5
  • Drive technical strategy and roadmap of API migration by communicating platform features and trade offs to product and engineering teams
  • Highlight milestones and technical successes, identify risks, and remove road blocks with cross functional team leads weekly
  • Define an agreed upon definition of done and development and release process to foster mutual accountability and facilitate on-boarding
  • Refine scrum processes to elaborate on challenges rather than tasks to facilitate knowledge transfer and to refine value proposition continuously

MTS 1, Software Engineer at Fanatics
May 2018–Dec 2018, San Mateo, CA

Technical lead for iOS mobile app team. Improved crash free rates by 3% to a stable 99.6% by resolving Core Data concurrency violations and ameliorated partner relations by resolving memory violations on the FanaticsKit SDK.

  • Coached path forward networking architecture to support shifting internal authentication security protocols with 401 recovery using modern protocols, frameworks, and languages like Codable, Alamofire and Swift 4.
  • Developed features that contributed to conversion, traffic, retention, and 20% YoY revenue growth
  • Led engineers at partners like MLS to implement the FanaticsKit SDK, including merchant IDs and Apple Pay payment processing certificates
  • Maintained continuous integration pipeline for feature testing and release management

Senior Software Engineer at Fanatics
Mar 2016–May 2018, San Francisco, CA

Modernized user interface development and user experience design by introducing storyboards and variable size class to the iOS application.

  • Mentored iOS engineer summer interns on localization proof of concept to gauge effort on internationalization objectives by driving standards on quality, reliability, scaleability, performance, and security.
  • Developed and maintained FanaticsKit SDK and documentation for partners including the NFL, NBA, and MLB
  • Developed features using appropriate architectural and design patterns with respect to maintainability, requirements and deadlines

Software Engineer at Tigerspike
Sep 2015–March 2016, San Francisco, CA

Nominated for Q1 Value Awards within first three months on the team for inspiring can-do attitude and justified confidence.

  • Develop software for iOS and tvOS
  • Author and critique software designs and architectures for technical projects
  • Contribute to the software design processes including participating in whiteboard sessions, workshops, and prototyping

Creative Director & Developer at Frames Per Sound
May 2011-Sep 2015, San Francisco, CA

10/10 five star customer reviews for the latest iOS application to hit the App Store (The Scoop).

  • Design, develop, and deploy iOS applications for iPhone, iPad, and Apple Watch
  • Lead user interface and experience design
  • Collaborate with small business clients to determine project scope and technical requirements

Development & Membership Coordinator at San Francisco Jewish Film Festival
Feb 2012–Dec 2012, San Francisco, CA

Designed and developed festival’s first ever iPhone application.

  • Managed and maintained donor database–Raiser's Edge–including definitions, structures, and procedures
  • Responsible for website copy, graphics, and interface, using Drupal 7 content management system
  • Grant writing

Senior Designer at The Creative Group
Mar 2011–Jul 2011, San Francisco, CA

  • Contracted as a graphic designer and animator for the brand marketing of NextAxiom–a software platform and solutions company

Editor at Vook
May 2011, Alameda, CA

  • Created introductory chapter videos for eBook on the History of Los Angeles by sampling public domain video, images, and audio

Volunteer Work

Designer & Animator at Raxa
Sep 2012–Sep 2013, San Francisco, CA | Health

  • Designed and animated a whiteboard style marketing video for an information management system (Raxa EMR), intended for a healthcare non-government organization

3D Modeler & Animator at Nutri 24
Apr 2011, San Francisco, CA | Poverty Alleviation

  • Modeled and animated 3D product concept for MBA sustainable business presentation at San Francisco State University

Assistant Editor at Mazbuk
Dec 2010–Apr 2011, San Francisco, CA | Civil Rights and Social Action

Mazbuk is an experimental feature-length documentary film that digs into the concept of contentment with 100 diverse voices, presenting a fresh and personalized look at consumption, abundance, fulfillment, and greed.

  • Logged, color corrected, organized, and transcribed 50 interviews
  • Synced interview field recordings to picture

3D Modeler & Animator at ScanIT
Aug 2010–Oct 2010, San Francisco, CA | Science and Technology

  • Won 1st prize MBA communication presentation at San Francisco State University
  • Modeled and animated 3D prototype based on marketing strategy and business plan

Producer & Videographer at Special Olympics Northern California
Jun 2010, UC Davis, CA | Civil Rights and Social Action

  • Collaborated with Executive Producer/Director to develop and generate ideas for a mini-documentary profiling an athlete during the summer Special Olympics Northern California games at U.C. Davis
  • Procured equipment and four-person crew for three day shoot on location

Director, Producer, Cinematographer, & Editor for Cari Bellinghausen
Dec 2009, San Francisco, CA | Arts and Culture

Cari Bellinghausen's first original choreography. Performed and filmed in the Theatre of Yugen at NOHspace in San Francisco.

  • Organized and managed seven person production crew, gear, transportation, budget and schedule
  • Shot, edited, color-corrected, and output to DVD 50-minute, 3-day multi-camera live dance performance
  • Responsible for effective communication between client and production crew

Assistant Editor at Critical Images
Sep 2009–Dec 2009, San Francisco, CA | Civil Rights and Social Action

By The Power Vested in Me is a feature-length documentary about the historic battle for marriage equality in the California.

  • Logged and digitized 100+ hours of MiniDV, DV, HDV, and HD media
  • Responsible for media management

Producer, Cinematographer & Co-Editor of The Perfect Flower at Capacitor
Sep 2009, San Francisco, CA | Arts and Culture

  • Shot, edited, color-corrected, and output to DVD 60-minute, 3-day multi-camera live dance performance
  • Responsible for ensuring rules and regulations of union house policies
  • Anticipated potential obstacles and provided creative solutions for success





Languages

  • Objective-C
  • Swift

Skills

  • Leadership
  • Mentorship
  • Facilitation
  • Delegation
  • Resilience
  • Efficacy
  • Scoping
  • Agile Methodologies
  • Use Case Analysis
  • Use Case Diagrams
  • Sequence Diagrams
  • Enterprise Architecture
  • Design Patterns
  • Wireframes
  • Prototypes
  • Mockups
  • Icon Design
  • Typography

Tools

  • Xcode
  • Git
  • Jira
  • Charles
  • Sequel Pro
  • Android Studio
  • IntelliJ
  • Sketch

Education

Master of Science in Software Engineering
Regis University – Denver, CO
Dec 2014, GPA: 4.0

Bachelor of Science in Digital Filmmaking and Video Production
The Art Institute of California – San Francisco, CA
Dec 2010, GPA: 3.9

Certificates

Certified ScrumMaster
Scrum Alliance
2018-2020, Credential ID: 000874749

Final Cut Pro 7 & X
Apple Certified User Level One
2011-2012, License: APPL64683

Summary

Metrics-driven, product aware engineering leader with a passion for aesthetic integrity. Adept at collaborating with developers and product owners to drive projects utilizing agile methodologies, from concept all the way through deployment.

I am a subject matter expert in end-to-end application development for iOS, tvOS, and watchOS.